Early route
Red hallway cabinet
Past Bruno’s operating area; match the dates on the portraits.
Route note
Two solutions are reported. Read the conflict note below before treating either as universal.
9901 / 019901 / LOCKS & CODES UNOFFICIAL GUIDE
Use the location—not just the number—to find your lock. Ten reported combinations are listed below, including the unresolved 9901 / 0199 first-cabinet conflict.
Last checked 13 October 2026 • Source-based, not hands-on testing
YOUR LOCK CHECKLIST
Progress is saved only in this browser. It is your checklist, not a verified game-save tracker.
Early route
Past Bruno’s operating area; match the dates on the portraits.
Two solutions are reported. Read the conflict note below before treating either as universal.
9901 / 0199Early route
Near the bathtub after the knife section; inspect the body’s tattoo.
Check this room before following the next story objective.
9891Cemetery & mansion
In the house at the graveyard; the photograph and note provide the clue.
Contains a pistol attachment. Check it before leaving the house.
9606Cemetery & mansion
Upstairs in the mansion; connect the dated painting with the note’s 300-year clue.
Do not confuse the music-room cabinet with the nearby gramophone puzzle.
1966Club & private rooms
Back in the club, use the Snake Key to reach the locker.
The SMG Laser Pointer is a free alternative to a paid magazine choice.
1952Club & private rooms
Through the puzzle door, in the first room to the right.
Contains the Revolver Hollowpoint Rounds attachment.
1923Factory & final route
In the factory’s side area during the elevator objective.
This opens a door, not a locker. Match the location before entering it.
1362Factory & final route
In the later route beyond the bell-door sequence; check the two TVs.
Use the room and clue to identify the lock; guide naming varies.
8571Factory & final route
In the break room on Marlowe’s route; inspect the wall openings.
Finish checking the room before following the route onward.
2342Factory & final route
The later sewer section with the bridge and missing lever.
This is a different location from the early Get to Safety ladder bug.
1512No locks match. Clear the search or change your filters.
The combinations and locations were cross-checked against GamesRadar’s illustrated code guide (external site, opens in a new tab), PowerPyx’s route (external site, opens in a new tab). This is a source-based checklist; we have not entered these codes in the game ourselves.
READ BEFORE THE FIRST LOCK
Both numbers appear in published guides for the red hallway cabinet. PowerPyx’s 8 October comments report 9901 where the original guide had 0199; its guide now includes both. GamesRadar also lists both. We cannot establish whether the difference is build-related, randomized or an earlier reporting error.
Match the portraits and cabinet first. If one reported combination fails, the other is a reasonable next check. Do not assume that reversing every other code is a game mechanic.
Do not mix up the late sewer cabinet with the early sewer ladder progress blocker. If the floor disappears after climbing toward the merchant, use the sewer ladder report guide.
